News
Aug 2025 |
One journal paper accepted to SIGGRAPH Asia 2025! 🇭🇰 |
July 2025 |
I just released Panopti - an interactive 3D visualization package for Python! |
April 2024 |
One journal paper accepted to SIGGRAPH 2024! ⛰️ |
Aug 2023 |
One paper accepted to SIGGRAPH Asia 2023! 🦘 |
May 2023 |
I am returning to Adobe Research as a Research Scientist Intern. |
May 2022 |
I'll be joining Adobe Research as a Research Scientist Intern. |
April 2022 |
I was awarded the NSF Graduate Research Fellowship.
Article: "Five Brown CS Students And Alums Receive NSF Graduate Research Fellowships" |
Sept. 2021 |
Started my PhD at Brown! |
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Research
Geometry ↔ Learning: My research considers the interplay of geometry and deep learning as a two-way street.
1) Deep learning for geometry:
I am actively developing robust and efficient neural methods for large-scale, in-the-wild 3D data, with the goal of extending the deep learning revolution to the 3D world.
2) Geometry for deep learning:
Viewing feature spaces through a geometric lens has enabled emergent capabilities in my research; e.g., by enabling generative models to smoothly interpolate data in the absence of in-between observations.
As the boundaries between modalities blur, I aim to apply geometric principles to large foundation models broadly, facilitating more robust training, personalization, and interpretability by exploiting feature/weight-space geometry.
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PoissonNet: A Local-Global Approach for Learning on Surfaces
Arman Maesumi, Tanish Makadia, Thibault Groueix, Vladimir G. Kim, Daniel Ritchie, Noam Aigerman
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia), 2025
[ project page / pdf (64mb) / code / bibtex ]
A new neural architecture for learning on surfaces that overcomes several key deficiencies in existing methods. We demonstrate its ability to learn deformations of detailed, high-resolution meshes, as well as semantic segmentation.
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One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2024
[ project page / pdf (34mb) / arXiv / code / bibtex ]
A data augmentation strategy that enables diffusion models to smoothly interpolate between disjoint data modes. We train a diffusion model to blend multiple types of procedural noise patterns, even in the absence of "in-between" training data.
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Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models
Arman Maesumi, Paul Guerrero, Vladimir G. Kim, Matthew Fisher, Siddhartha Chaudhuri, Noam Aigerman, Daniel Ritchie
SIGGRAPH Asia, 2023 (Conference Track)
[ project page / pdf (30mb) / arXiv / bibtex ]
What is the smoothest subspace that spans a set of points in latent space? We optimize smooth parametrizations of such subspaces in 3D generative models and use them to explore continuous variations of meshes.
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Triangle Inscribed-Triangle Picking
Arman Maesumi
The College Mathematics Journal, 2019
[ pdf (1mb) / journal / bibtex ]
The probability density function and moments (OEIS A279055) of the area of stochastically generated inscribed geometry are derived.
Preliminary findings were presented at TUMC 2017.
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Renderings
In my free time, I enjoy creating 3D renderings and physical simulations using various software. More can be found here. The programs and tools that I use include: Blender, Cinema 4D, RealFlow, Vray, Octane, Arnold, Krakatoa, and more.
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Click to see more
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